Weapons
ChartItemTypeOld ValueNew ValueTimeUserMarkUndoComments
Weapons Sollomate Tasmo, Mentor Edition Decay 1.100 1.118 06-11-2023 00:20:28 Levi (talk) fruit test shows decay is 1.18
Weapons Sollomate Tasmo, Mentor Edition Name Sollomate Tasmo Mentor Edition Sollomate Tasmo, Mentor Edition 06-05-2019 11:48:26 darkaruki (talk) fixing
Weapons Sollomate Tasmo, Mentor Edition Efficiency 52.1 04-04-2018 21:09:36 Aleph (talk) efficiency from Detailed Info
Weapons Sollomate Tasmo, Mentor Edition Ammo
Weapon Cells (do not select fo...
Weapon Cells 19-12-2013 13:41:15 hedgehog (talk) Updated ammo type because it was not displaying in summary screen
Weapons Sollomate Tasmo, Mentor Edition Ammo Weapon Cells
Weapon Cells (do not select fo...
04-10-2011 11:52:23 Serica (talk) ammo amalgamation vu12.1.0
Weapons Sollomate Tasmo, Mentor Edition Attacks 33 34 16-07-2006 20:57:36 Cougar (talk) o.o
Weapons Sollomate Tasmo, Mentor Edition Range 50 55 08-04-2006 19:09:45 Paolo (talk)
Weapons Sollomate Tasmo, Mentor Edition Weight 2.5 08-04-2006 19:09:45 Paolo (talk)
Weapons Sollomate Tasmo, Mentor Edition Item Image 30-11-2005 19:01:55 hansiboy (talk) Tasmo ME currently looks like A&P rifles, though this is propably a bug...
Weapons Sollomate Tasmo, Mentor Edition Range 50 04-11-2005 14:48:14 Witte (talk)
Weapons Sollomate Tasmo, Mentor Edition Max.TT 41 04-11-2005 14:25:59 Witte (talk)
Weapons Sollomate Tasmo, Mentor Edition Decay 1.1 04-11-2005 14:25:59 Witte (talk)
Weapons Sollomate Tasmo, Mentor Edition Item Image 02-11-2005 02:50:27 IvoL (talk)
1
When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended.
  • Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
  • Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
  • Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
  • Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide "Calculate the decay of an item". Showing 1 of 56 items.
Tools
Settings



















(help)


Hit profession:
Damage profession:
Markup:
Amp markup:
Ammo markup:



%
%
Filter
Type: Planet:
Column:
General InformationStatsEconomyMisc. InfoSourcePersonal effects
NameClassTypeRangeDamageAttacksDmg/secDecayAmmoCostMax.TTMarkupDmg/PECEfficiencySIBSourcePersonal effects
Sollomate Tasmo, Mentor EditionCarbineLaser55.025349.81.1185006.11841.00 2.84052.1NoMentoring 
     meterHP/minHPPEC PECPED HP%   
1

Latest update: 14-11-2024 16:24:06 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells.


Hosted by MindArk. All data is collected from users. There is no guarantee of accuracy. Use at your own risk. All images are © MindArk PE and are believed to be used under the terms of fair use.